PS3 homebrew source code + PSL1GHT

June 6, 2012

Here is an archive with the source code for the most recent PS3 versions of the following games.

Cascade Beneath
Cherophobe
Cylinder Dodge
Don’t Get Crushed
Elongated Reptile
Gambol
Goodbye World
Hero City
Maze Generator
Neo Tanks
Neo Trail
Sketch Fight
Slime Roll
Swingball 2
That Other Pong
The Jarred Mind 3
The Unmapped Forest
They Do Not Die 2
UFO Racer
We Are Nowhere
Winter’s End

The archive also contains the extremely outdated pre compiled copy of PSL1GHT that I used to develop those games.

Download it from PlatonicRobot.com

P.S. You can vote for this in the monthly psx-scene contest!

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PS3 updates and source code

February 17, 2012

EDIT: A more recent upload of the source code + PSL1GHT can be found here.

Here are some very small updates. The projection matrix is being properly calculated now so it takes into account the actual aspect ratio and uses the correct FOV resulting in the games looking more like their Wii and Windows counterparts (though some of them still noticeably fall short in other ways). In addition to that the games that previously instructed you to press the A button to start the game now correctly tell you to press the X button. When playing in Neo Tanks you now only shoot when holding the R1 button. There have been some changes made to the ship in Neo Trail and the symbols have been removed from the sides of blocks.

Cherophobe v1.1
Cylinder Dodge v1.1
Gambol v0.3
Hero City v0.6
Neo Tanks v0.3
Neo Trail v0.2

You can download the source code for all of my publicly released PS3 stuff (since I switched to using PSL1GHT and with the exception of Avoidance) here. The last time I uploaded source for my PS3 stuff was before I made Neo Trail and a few other things and anyways the hosting sites I used at the time (fileserve and mulitupload) have effectively shut down so this is the only place to get it right now.


The largely incomplete Wii source code dump

February 7, 2012

I’ve uploaded a rar file containing the source code for nearly everything I’ve ever released on Wii (there are still a few things missing from it). It also contains Visual Studio project files and the necessary libraries for compiling Windows versions, Photoshop file and a bunch of other stuff. Some of them may be a little bit different then they were in their last public release (camera rotation and zoom for example in Tick Tock Car Race should be more efficient). Some of them may not compile properly and if they do they may not run correctly on Wii. But all of the games that I’ve released recently (last month or two) should be fine.

You can download it here.

As an added bonus here is the source code for Dance Clone (which isn’t included in the above archive).


Source code and updates

December 12, 2011

EDIT: A more recent upload of the source code + PSL1GHT can be found here.

Here are freshly compiled copies of everything I’ve ever released for PS3 since I began using PSL1GHT (with the exclusion of Avoidance which I’m just going to pretend I never ported). Many of them have been updated but mostly in fairly trivial ways. The player turns to face the direction they are moving in Gambol, one of the levels in Swingball 2 has been remade, Goodbye World has been largely rewritten but should look and play the same as before, The Unmapped Forest has an added title screen, etc.

Cascade Beneath v1.1
Cherophobe v1.0
Cylinder Dodge v1.0
Dont Get Crushed v1.2
Gambol v0.2
Goodbye World v1.1
Hero City v0.5
Maze Generator v1.3
Neo Tanks v0.2
Sketch Fight v0.3
Slime Roll v0.3
Swingball 2 v0.4
The Unmapped Forest v0.3
They Do Not Die 2 v0.7
We Are Nowhere v0.2
Winters End v1.0

Perhaps more significantly, I have uploaded the up to date source code for all of it. You can download the archive here or here. It’s worth noting that it is just the source code for my projects. If you want the old copy of PSL1GHT that I’ve been using to compile things then you can get that here.

I’ll be taking a short break now from PS3 homebrew. There are some Wii things I want to work on. I’ll probably/possibly/maybe be done in a couple weeks. Let me know what you would like me to give priority to once I am.


Time Frack Reupload

November 14, 2011

This is something that I actually made and posted ages ago. But the link has since died so I figured I would re upload it. Replaying it now it’s actually a lot less impressive then I remember it being.

I’ve included every version of it along with source code. There is also an early build of a sequel (that I had completely forgotten about) which seems to effectively be the same game in a larger environment and was apparently planned to be titled Time Frack: Paradox. Both where made with DarkGDK.

For a brief instant I was considering adding time controls to that still nameless thing that I have been working on and posting about for the last week and making that into the new Time Frack. That is actually why I dug this up. But I’ve decided against it.

Links:
Download