A browser based MMO

March 6, 2012

I started working on my MMO today. You can’t really do anything in it yet but you can walk around. Everyone controls the same character so for the time being I suppose it’s more of a massively single player online game.

You can check it out here.


Something else worth ignoring

July 23, 2010

Another browser based thing I was working on but never went very far with before returning to focusing on Wii homebrew was a game called Maze Slugs. It was a top down shooter similar to They Do Not Die but obviously browser based. As the name suggested it also uses randomly generated mazes instead of pre made maps. I didn’t get very much done before growing bored with it. You can move and shoot but it has no effect on the enemies and they have no effect on you. A lot about how it was written is sloppy and just slow. Still it might be somewhat useful if you want to read an example of how to generate mazes in Java Script and it should be fairly easy to adapt that to any other language.

Play the incomplete game


Something worth ignoring

July 20, 2010

I had started a third Pineapple Apocalypse RPG game which I had decided on titling The Kludge Of Meatspace and it was going to be browser based and made using Java Script and a few HTML5 elements. I’m posting it in its horrifically incomplete state because I don’t really plan on working on it anymore. At the least not in the foreseeable future. I’ve lost some of the interest I had in browser based stuff and I’m focusing more on Wii homebrew again. But its really not worth bothering with.

It reuses the map from Revolt of the Binary Couriers. The walking animation isn’t in place. there are no NPCs. There is nothing in the environment that you can interact with. The combat system isn’t properly setup. There is no leveling. The way the game screen is scaled up (at least the way firefox handles it) make it look blurry instead of pixelated. the game doesn’t seem to work unless you refresh the page once (I think its a problem with loading the images). The way it decides your starting position based on your real world geographical position isn’t fully setup and doesn’t work properly/consistently.

its really not worth bothering with.

Play the non game


Slime Roll

May 6, 2010

This is what resulted from me getting bored but not particularly feeling in the mood to continue with one of the other things I had already started. Another browser based thing that is so totally not a game. It doesn’t even have any interactivity.

I might come back to this at some point and make a game out of it. I’m not really sure how well a Super Monkey Ball / Mercury Meltdown type game would really work in a side view 2d environment though.

Play the non game


Gravity Glide

May 4, 2010

I know there are other things I should be working on but I’m feeling lazy lately. I made this though. Its another browser based JavaScript/HTML5 thing which isn’t really a game. Just move your mouse over the canvas to light up parts of it which will attract the floating blocks. Let me know if you have any good ideas on how to make it into something more of a game.

Play the game