Here is an archive with the source code for the most recent PS3 versions of the following games.
Cascade Beneath
Cherophobe
Cylinder Dodge
Don’t Get Crushed
Elongated Reptile
Gambol
Goodbye World
Hero City
Maze Generator
Neo Tanks
Neo Trail
Sketch Fight
Slime Roll
Swingball 2
That Other Pong
The Jarred Mind 3
The Unmapped Forest
They Do Not Die 2
UFO Racer
We Are Nowhere
Winter’s End
The archive also contains the extremely outdated pre compiled copy of PSL1GHT that I used to develop those games.
You’ve probably noticed that a LOT of the links around here have died. To rectify that I’ve begun uploading all of my stuff to PlatonicRobot. You can now go there to find the most recent versions of everything I’ve ever released for Wii.
Neo tanks has been updated to match the more recent PS3 version (so it looks a bit different and you can take control of tanks).
Swingball 2 has newly added music (The Jackals by ara), the menus are now navigated by pointing and clicking on buttons and the level that was remade in the last PS3 release has been updated here to match.
Here are freshly compiled copies of everything I’ve ever released for PS3 since I began using PSL1GHT (with the exclusion of Avoidance which I’m just going to pretend I never ported). Many of them have been updated but mostly in fairly trivial ways. The player turns to face the direction they are moving in Gambol, one of the levels in Swingball 2 has been remade, Goodbye World has been largely rewritten but should look and play the same as before, The Unmapped Forest has an added title screen, etc.
Perhaps more significantly, I have uploaded the up to date source code for all of it. You can download the archive here or here. It’s worth noting that it is just the source code for my projects. If you want the old copy of PSL1GHT that I’ve been using to compile things then you can get that here.
I’ll be taking a short break now from PS3 homebrew. There are some Wii things I want to work on. I’ll probably/possibly/maybe be done in a couple weeks. Let me know what you would like me to give priority to once I am.
Another update to Swingball 2. If you make something cool with the level editor then don’t hesitate to post it in the comments.
Notable changes:
Added a level editor.
You now have a score which is displayed at the top of the screen and decreases as time passes.
If you score reaches zero then you lose.
Your score increases when you collect the white orbs.
High scores are automatically saved and displayed in the level selection screen.
The level selection screens scrolls so it can deal with a quantity of levels that would be too large to comfortable display on screen.
The “automatic win” level has been made more elaborate.
I added 10 place holder levels for you to edit (you can edit levels but you can’t create new ones from within the game yet).
PS3 controls:
Left analog stick = Move
Right analog stick = Aim
L1 = Jump
R1 = Swing
Directional pad (in editor) = change placeable object
R1 (in editor) = place an object
Windows controls:
WASD = Move
Mouse = Aim
Space = Jump
Left mouse button = Swing
Q and E (in editor) = change placeable object
Left mouse button (in editor) = place an object
Wii controls:
Analog stick = Move
Pointer = Aim
A = Jump
B = Swing
Directional pad (in editor) = change placeable object
A (in editor) = place an object