18 Wii homebrew updates

May 20, 2013

I’ve updated a bunch of my homebrew programs. There have been no actual gameplay changes, but like the last couple things I released for Wii (Wii Chatter v0.3 and They Do Not Die 2 v0.9) they have a newer home menu and have all been compiled with more up to date libraries so a ton of bugs have been corrected (newer wiimotes for example are now compatible).

CascadeBeneath v1.2 for Wii
CubicleShooter v0.5 for Wii
Cherophobe v1.3 for Wii
CylinderDodge v1.2 for Wii
DontGetCrushed v1.3 for Wii
ElongatedReptile v0.3 for Wii
GoodbyeWorld v1.4 for Wii
HeroCity2 v1.5 for Wii
HeroCity v0.7 for Wii
MazeGenerator v1.6 for Wii
SketchFight v0.5 for Wii
SlimeRoll v0.4 for Wii
ThreePointO v1.4 for Wii
TwoPointFive v1.3 for Wii
UFORacer v3.6 for Wii
WeAreNowhere v0.5 for Wii
WiiExhibit v0.5 for Wii
WintersEnd v1.3 for Wii


ThatOtherPerson’s Wii homebrew pack v3.0

February 21, 2013

Tired of downloading homebrew programs individually? Here is a nice little rar archive that includes all of my recent(ish) releases. It’s everything I’ve released for Wii since I last updated the home menu I include with all my homebrew.

Download

Whats included in the pack:

Wii Chatter v0.2
Avoidance v1.3
Cherophobe v1.2
Goodbye World v1.3
Gravity Glide v1.4
Hero City 2 v1.4
Maze Generator v1.5
Pineapple Apocalypse RPG v1.3
Revolt Of The Binary Couriers v1.3
Sketch Fight v0.4
Three Point O v1.3
UFO Racer v3.5
We Are Nowhere v0.4
Wii Exhibit v0.4
Winters End v1.2
Two Point Five v1.2
Hypno Blast v0.3
The Unmapped Forest v0.3
Transitory Vectors v1.1
The Video Game v0.3
Elongated Reptile v0.2
1bit Invaders v2.2
Cubicle Shooter City v0.1
Dont Get Crushed v1.2
Cascade Beneath v1.1
Cylinder Dodge v1.1
Hero City v0.6
Slime Roll v0.3
The Catachthonic v1.0
Super Pixel Jumper v1.2
Time Frack 3D v0.1
Cubicle Shooter v0.4

Oh and I’ve updated the version of PlatonicRobot.com that you get access to when you use that v3.0 home menu. You can finally vote in polls (as long as you have an account) and you can read and post comments in the homebrew database (there is a page for each of my homebrew projects). So click that network button in the bottom right corner of the home menu and go discuss and vote on some junk. The actual site (the version you get when you visit it with a regular web browser) has gotten a few small updates tonight too.

What is NOT included in the pack (AKA my updated to do list):

Swing Ball
Swing Ball 2
Tick Tock Car Race
Tick Tock Boat Race
Tick Tock Zombie Shooter
Tick Tock Tank Fight
Dance Clone
Time Frack 2D
Neo Tanks
Neo Trail
Neo Race
The Untitled Project
Gambol
That Other Pong
They Do Not Die
They Do Not Die 2
They Do Not Die 3
Multi View
The Jarred Mind 1
The Jarred Mind 2
The Jarred Mind 3
The World Drowns
Simple Script

32 included and 22 excluded adding up to a total of 55 Wii homebrew projects. I have a tendency to start random things and then quickly abandon them when I lose interest. But I’m going to try and stick to these 55 projects.


15 Wii homebrew updates

November 2, 2012

Wii Chatter’s keyboard defaults to lowercase and has a caps lock button. Avoidance and Hero City 2 (the nightmare mode) both have added leaderboards that work just like Cherophobe’s does. Winter’s End is a bit more efficient (not that it makes any difference).

All of them have a new home menu. I rewrote a lot of it and added and changed a lot in the process.

The network browser thing has a built in on screen keyboard (just like the one in Wii Chatter). So now you can use it to post things on people’s user pages and in the future you will be able to send private messages and even register an account without needing to actually visit the site.

There is also a little news window next to the main home menu. So you will be able to find out if you are using an outdated version or if something cool has happened without needing to go to the network section of the home menu.

The new sprite sheet / texture it uses is half the size it was previously (which was already smaller than it was not too long ago) so that’s good for technical reasons. The buttons and things are designed in a way that allows me to put them closer together and thus fit more on screen. I’ve even got it setup so I can use different colors of text. I’m not crazy about the way it all actually looks though. I’ll probably change the color pallet later and maybe make it customizable.

Avoidance v1.3
Cherophobe v1.2
GoodbyeWorld v1.3
GravityGlide v1.4
HeroCity2 v1.4
MazeGenerator v1.5
PineappleApocalypseRPG v1.3
RevoltOfTheBinaryCouriers v1.3
SketchFight v0.4
ThreePointO v1.3
UFORacer v3.5
WeAreNowhere v0.4
WiiChatter v0.2
WiiExhibit v0.4
WintersEnd v1.2


Wii Exhibit v0.3 – Wii

October 22, 2012

Here is an updated version of Wii Exhibit.

I figured out what was wrong with my net code that was keeping it from working with anything other than readable text. So now I can make games that download compressed binary data. Huzzah. The result of this is that now when Wii Exhibit receives the refreshed image from the server it gets it as a nice small PNG file. So it uses less bandwidth and should be noticeably more responsive for anyone with a slow connection.

I’ve added support for the classic controller. You could always move the cursor with it (using the right analog stick). But now you can change your line type using the directional pad (just like you can with a wiimote) and draw using the A or R button.

I’ve also updated the home menu slightly. Now you can scroll network pages using a classic controller’s left analog stick or directional pad or the analog stick on a nunchuck controller. The networking functionality still isn’t really being used for much but I’d like to eventually make it so you can see who is online and have cross homebrew chat and achievements/trophies that other people can see and all the kinds of stuff you get with PSN and Xbox Live.

Links:
Download the Wii version from PlatonicRobot.com


Wii Exhibit v0.2 – Wii

August 17, 2012

Well this update took longer than it should have. I’m going to try to be more productive. I haven’t been programing much lately.

In this version you can adjust the thickness of the lines you draw and even their color. Along with white and black you can now draw in red green and blue. The three new colors will appear black to anyone still running version 0.1 of Wii Exhibit.

I’ve also overhauled the dashboard / home menu. It’s mostly behind the scenes stuff and little fixes. The most significant change is the addition of a network page which you can access by pressing the aptly labeled button on the right side of the bottom bar of the home menu. It isn’t being used for much right now but I have plans for it and I’ll be talking more about it later.

Links:
Download the Wii version from PlatonicRobot.com