Here is an archive with the source code for the most recent PS3 versions of the following games.
Don’t Get Crushed
That Other Pong
The Jarred Mind 3
The Unmapped Forest
They Do Not Die 2
We Are Nowhere
The archive also contains the extremely outdated pre compiled copy of PSL1GHT that I used to develop those games.
You’ve probably noticed that a LOT of the links around here have died. To rectify that I’ve begun uploading all of my stuff to PlatonicRobot. You can now go there to find the most recent versions of everything I’ve ever released for Wii.
Here are some very small updates. The projection matrix is being properly calculated now so it takes into account the actual aspect ratio and uses the correct FOV resulting in the games looking more like their Wii and Windows counterparts (though some of them still noticeably fall short in other ways). In addition to that the games that previously instructed you to press the A button to start the game now correctly tell you to press the X button. When playing in Neo Tanks you now only shoot when holding the R1 button. There have been some changes made to the ship in Neo Trail and the symbols have been removed from the sides of blocks.
You can download the source code for all of my publicly released PS3 stuff (since I switched to using PSL1GHT and with the exception of Avoidance) here. The last time I uploaded source for my PS3 stuff was before I made Neo Trail and a few other things and anyways the hosting sites I used at the time (fileserve and mulitupload) have effectively shut down so this is the only place to get it right now.
Neo tanks has been updated to match the more recent PS3 version (so it looks a bit different and you can take control of tanks).
Swingball 2 has newly added music (The Jackals by ara), the menus are now navigated by pointing and clicking on buttons and the level that was remade in the last PS3 release has been updated here to match.
Here are freshly compiled copies of everything I’ve ever released for PS3 since I began using PSL1GHT (with the exclusion of Avoidance which I’m just going to pretend I never ported). Many of them have been updated but mostly in fairly trivial ways. The player turns to face the direction they are moving in Gambol, one of the levels in Swingball 2 has been remade, Goodbye World has been largely rewritten but should look and play the same as before, The Unmapped Forest has an added title screen, etc.
Perhaps more significantly, I have uploaded the up to date source code for all of it. You can download the archive here or here. It’s worth noting that it is just the source code for my projects. If you want the old copy of PSL1GHT that I’ve been using to compile things then you can get that here.
I’ll be taking a short break now from PS3 homebrew. There are some Wii things I want to work on. I’ll probably/possibly/maybe be done in a couple weeks. Let me know what you would like me to give priority to once I am.