ThatOtherPerson’s Wii homebrew pack v3.0

February 21, 2013

Tired of downloading homebrew programs individually? Here is a nice little rar archive that includes all of my recent(ish) releases. It’s everything I’ve released for Wii since I last updated the home menu I include with all my homebrew.


Whats included in the pack:

Wii Chatter v0.2
Avoidance v1.3
Cherophobe v1.2
Goodbye World v1.3
Gravity Glide v1.4
Hero City 2 v1.4
Maze Generator v1.5
Pineapple Apocalypse RPG v1.3
Revolt Of The Binary Couriers v1.3
Sketch Fight v0.4
Three Point O v1.3
UFO Racer v3.5
We Are Nowhere v0.4
Wii Exhibit v0.4
Winters End v1.2
Two Point Five v1.2
Hypno Blast v0.3
The Unmapped Forest v0.3
Transitory Vectors v1.1
The Video Game v0.3
Elongated Reptile v0.2
1bit Invaders v2.2
Cubicle Shooter City v0.1
Dont Get Crushed v1.2
Cascade Beneath v1.1
Cylinder Dodge v1.1
Hero City v0.6
Slime Roll v0.3
The Catachthonic v1.0
Super Pixel Jumper v1.2
Time Frack 3D v0.1
Cubicle Shooter v0.4

Oh and I’ve updated the version of that you get access to when you use that v3.0 home menu. You can finally vote in polls (as long as you have an account) and you can read and post comments in the homebrew database (there is a page for each of my homebrew projects). So click that network button in the bottom right corner of the home menu and go discuss and vote on some junk. The actual site (the version you get when you visit it with a regular web browser) has gotten a few small updates tonight too.

What is NOT included in the pack (AKA my updated to do list):

Swing Ball
Swing Ball 2
Tick Tock Car Race
Tick Tock Boat Race
Tick Tock Zombie Shooter
Tick Tock Tank Fight
Dance Clone
Time Frack 2D
Neo Tanks
Neo Trail
Neo Race
The Untitled Project
That Other Pong
They Do Not Die
They Do Not Die 2
They Do Not Die 3
Multi View
The Jarred Mind 1
The Jarred Mind 2
The Jarred Mind 3
The World Drowns
Simple Script

32 included and 22 excluded adding up to a total of 55 Wii homebrew projects. I have a tendency to start random things and then quickly abandon them when I lose interest. But I’m going to try and stick to these 55 projects.

Time Frack 3D v0.1 – Wii

February 8, 2013

Remember that thing I posted a screenshot of back when I first showed off Hero City 2? I was going to submit both of them to the same competition but then only delivered on hero City 2? Well I started working on it again!

So here is the first playable build of Time Frack 3D for Wii!

You can walk, run, crouch, jump, grab onto ledges and most importantly you can slow down or even rewind time.

Download the Wii version from

A preview of upcoming homebrew

April 1, 2012

This year’s Nintendomax Wii Dev Competition ends in a couple months and I’m working on two games for it. Neither of them are anywhere near to completion and I want to get more done before I start releasing releasing playable beta versions. But I’m really excited about both of them and I thought it would be cool to show a little preview so here are a few screenshots.

The first game is Hero City 2. It’s an open world game like it’s predecessor but I’m hoping to get more done this time in terms of gameplay. On the technical side it’s already vastly superior. The city is being generated in a way that uses as few polygons as possible without sacrificing anything so now you can have the entire game world on screen at the same time (there are no more disappearing buildings). Even enemies can be seen from all the way across the city. There are lots of other nice touches like drop shadows that split apart to adjust to the height of the ground. Now there is lighting for the environment. Even the collision system is more efficient and now allows for enemies to be on roof tops. The art style for the characters has changed too with the once blocky people being replaced with more detailed models that all have a nice comic book style / cell shaded outline.

The other game is Time Frack 3D. It’s a third person shooter with the ability to slow down and even reverse time. I’m pretty sure that it’s also the first Wii game I’ve made that has real time lighting. But it isn’t in any way intended to imitate real world lighting. Instead the people and anything else that can be moved has this glow around their edge as if they are being lit from behind or like the camera is somehow projecting darkness which I just think looks incredibly cool. I’m also doing some stuff differently with this that should help the character animation turn out better then it has in some of my past projects.

Before you ask why it has 3D at the end of the title it’s to help differentiate it from the other one. I’m planning to make/remake a 2D version of Time Frack that will hopefully show up on multiple platforms but I’m considering that less of a priority then Time Frack 3D and it likely won’t be done in time or made for the competition.

Time Frack Reupload

November 14, 2011

This is something that I actually made and posted ages ago. But the link has since died so I figured I would re upload it. Replaying it now it’s actually a lot less impressive then I remember it being.

I’ve included every version of it along with source code. There is also an early build of a sequel (that I had completely forgotten about) which seems to effectively be the same game in a larger environment and was apparently planned to be titled Time Frack: Paradox. Both where made with DarkGDK.

For a brief instant I was considering adding time controls to that still nameless thing that I have been working on and posting about for the last week and making that into the new Time Frack. That is actually why I dug this up. But I’ve decided against it.


TimeFrack: Now with injury, death and animation

October 31, 2009

The game is probably more obviously jankie then ever but you can consider it (or more specifically its current incarnation) complete. I raised the enemy count to 50 and they now move around. Both you and they can now be hit by blasts. When they get shot 10 times they die and when you get shot 20 times you die. There is also now some minor amount of animation for the enemies (they twitch when they get shot and lie down when they die) and comparatively better but still noticeably incomplete animation for you. You can now crouch with the Ctrl key. The first person camera takes your animation into account and follows your head. Thats all for now. Bye.