Video provided by Cid2Mizard from NintendoMax.
Cascade Beneath v0.1 and source code – PS3
November 2, 2010Full disclosure: The above YouTube video is a recording of the game running on PC and not PS3. The game is identical on PS3 though.
Cascade Beneath is a simple clone of the equally simple game Fall Down. Use the left analog stick to move left and right and try to keep from getting pushed off the top of the screen for as long as possible.
Cubicle Shooter v0.4 and source code – PS3
October 31, 2010Another updated version of Cubicle Shooter.
As an added bonus having this installed will allow the text (including your score and high score) to load and be correctly displayed on screen for Dont Get Crushed v0.1.
Notable changes:
Improved textures for enemies.
Enemies are now animated.
Enemies die when shot.
Enemies are infinitely re-spawning.
There is now a textured and deformable ground (this differs from the destructible walls and is instead more reminiscent of the ground deformation in fracture)
The debug text has been replaced with larger and more legible sprite based text
The rate of fire has been doubled
The maximum number of cuboids that walls can be sub divided into has been doubled
Game saving and loading has once again been updated to reflect the changes
Performance:
The games performance has gotten both better and worse. The load time is significantly longer (this is largely to blame on the textures) and the starting frame rate is lower (the ground layer is mostly to blame for this). But on the upside I have gotten things running more efficiently especially the destructible walls and the frame rate doesn’t take that harsh drop around the 2700 cuboid mark anymore. so you can break apart the walls more now before the frame rate becomes unbearable.
Controls:
Move – Left analog stick
Aim – Right analog stick
Shooter – R1
Jump – X
Save – Select
Load – Start
Cubicle Shooter v0.2 and source code – PS3
October 15, 2010Here is an updated version of Cubicle Shooter. I’m also providing the source code, as promised, which I will begin doing regularly for all my PS3 stuff. Sorry for the poor quality of the above video. I figure it still communicates what to expect from it better then a still image does.
Notable changes:
Added a wall texture
Added game saving and loading (usb storage device needed)
Removed the floating up and down controls
Added player gravity
Added jumping
Added momentum to the players movement
Added player on wall collision detection
Fixed problems with blast on wall collision detection
Removed the red impact block
Controls:
Move – Left analog stick
Aim – Right analog stick
Shooter – R1
Jump – X
Save – Select
Load – Start