December 18, 2012
The homebrew browser got an update yesterday and all of my recent 23 releases and updates were added
1bitInvaders v2.1 -> v2.2
Avoidance v1.1 -> v1.3
Cherophobe v0.9 -> v1.2
Cubicle Shooter City v0.1
Elongated Reptile v0.1 -> v0.2
Goodbye World v1.1 -> v1.3
Gravity Glide v1.2 -> 1.4
Hero City 2 v1.2 -> v1.4
Hypno Blast v0.2 -> v0.3
Maze Generator v1.1 -> v1.5
Pineapple Apocalypse RPG v1.1 -> v1.3
Revolt Of The Binary Couriers v1.1 -> v1.3
Sketch Fight v0.2 -> v0.4
The Unmapped Forest v0.2 -> v0.3
The Video Game v0.2 -> v0.3
Three Point O v1.1 -> v1.3
Transitory Vectors v1.0 -> v1.1
Two Point Five v1.1 -> v1.2
UFO Racer v0.3 -> v3.5
We Are Nowhere v0.2 -> v0.4
Wii Chatter v0.2
Wii Exhibit v0.1 -> v0.4
Winters End v1.0 -> v1.2
Along with these cool homebrew programs by other developers
Bolt Thrower v0.7 -> 0.71
FBZX Wii v5.0 -> v6.0
GCMM v1.3 -> v1.4
Genesis Plus v1.7 -> v1.7.3
Harmony’s Nightmare v1.1 -> v1.2
Music Painter v0.1
Newo Asteroids v1.5
OpenTTD v1.1.3 -> v1.2.3
Toddtris v1.0 -> v1.2
November 3, 2012
I’d like to get all of my homebrew updated and have the same home menu in all of them. In the process of doing so I’ll be getting things organized in a way that will make it easier for me to do batch updates in the future and continue supporting titles in the long term. The 15 from yesterday was a good start but there are still roughly 30 to do.
Some of them should be easy enough to update. Others don’t seem to be working anymore when I recompile them and I’ll need to spend some time figuring out why. Finally there are some (like Dance Clone and Time Frack 2D) that I want to just completely discard and remake.
Dont Get Crushed
Super Pixel Jumper
That Other Pong
The Jarred Mind 3
The Unmapped Forest
The Untitled Project
The Video Game
They Do Not Die
They Do Not Die 2
Tick Tock Boat Race
Tick Tock Car Race
Tick Tock Tank Fight
Tick Tock Zombie Shooter
Time Frack 2D
Two Point Five
In addition to the homebrew titles that I’ve already released there are a few that I’ve begun working on but haven’t ported to Wii yet. Some of these I haven’t released yet on any platform.
Pokemon (the one I released for PS3 awhile ago and haven’t yet properly named)
Cubicle Shooter City (already on PS3 but not yet Wii and I want to add a tech demo ish mode with procedurally destructible buildings)
4096A (an SRPG I started working on after spending too much time playing Just Breed)
Neo Race (needs a Wii port)
Sliding Death Cubes (a simple little game I was making but haven’t yet finished)
The JarredMind 2 & The Jarred Mind 1 (more of the same from 3)
Tick Tock Moddable (already available for Windows but it’s incomplete and I had trouble getting it working on Wii)
Time Frack 3D (I’ve posted some screenshots already)
The World Drowns (I want to completely remake this and maybe have online multi player)
Soft Poly (tech demo sorta thing I want to do that has no practical use)
and obviously I’d like to continue updating things beyond just getting them working with the new home menu. I especially want to make improvements to Wii Chatter.
This is going to take me awhile…
Is there anything that you would like to see me give priority to?
August 31, 2012
All of the remaining prizes from the latest NintendoMax dev competition arrived today. So Huzzah for that. I obviously want to thank nintendomax.com and their sponsor chipweld.fr for all the cool stuff. Thanks!
The above pictures were taken with the newly unboxed 3DS.
July 24, 2012
A SuperCard DSONEi Mini arrived yesterday. So yay for that. I of course want to thank nintendomax.com and modsupplier.com.
On a tangentially related subject I know I haven’t been a very active developer lately (it’s been almost a month since I release Wii Exhibit) but I’ve got something very cool in the works for Wii and once I’m done with it all of my Wii homebrew will be getting updates.
May 2, 2012
The Catachthonic won in the April PSX-Scene contest. You can read a post contest interview here.