Physics toys

First up was the beginning of what was intended to be something of a cross between Fracture (the 3d third person shooter that was just about to be released at the time I made this) and Crayon Physics (a 2d physics based puzzle game which interestingly enough was also powered by the endlessly awesome box2d). I don’t remember what exact order I made certain things in but if this wasn’t the first it was among the first few things I made with box2d and was made more as an experiment then anything else. Not just an experiment in how to go about programing using Box2D but to see what work work well in terms of gameplay.

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This was kinda an offshoot of that previous game/toy. One of the problems with the previous one was that the world unavoidably got overly packed with objects. One solution for that was to limit how many bodies could exist and rather then creating new ones from nothing when you go to make a new shape it would absorb pre existing bodies to construct it with. In this case it would absorb either the nearest or farthest shapes depending on whether you used the left or right mouse key.

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