Time Frack Reupload

November 14, 2011

This is something that I actually made and posted ages ago. But the link has since died so I figured I would re upload it. Replaying it now it’s actually a lot less impressive then I remember it being.

I’ve included every version of it along with source code. There is also an early build of a sequel (that I had completely forgotten about) which seems to effectively be the same game in a larger environment and was apparently planned to be titled Time Frack: Paradox. Both where made with DarkGDK.

For a brief instant I was considering adding time controls to that still nameless thing that I have been working on and posting about for the last week and making that into the new Time Frack. That is actually why I dug this up. But I’ve decided against it.

Links:
Download


Something v0.000002 – Windows

November 10, 2011

Here is an update of that thing I posted a few days ago. Now the world loops infinitely, blocks are subjected to gravity, there are spheres that follow you around and there are a handful of other additions and changes.

I’m not going to post it yet because it’s far from being playable but I’ve started a Wii port. I wasn’t really making this with Wii in mind and the performance is pretty terrible but it’s better then I expected.

Windows controls:
WASD = Move
Mouse = Aim
Space = Jump
Left mouse button = Action
Q and E = Change action
Right mouse button = First person view

Links:
Download the Windows version


Something v0.000001 – Windows

November 7, 2011

Here is something random, small and hardly functional that I’ve been toying with. It bares little resemblance to what I had originally set out to make but does feature a few things that I’m fond of.

It’s a 3D third person platformer with the ability to switch to a first person view. Along with walking and jumping around you can also raise and lower the ground, place and remove solid blocks, shoot spheres that stick to the walls and swing from anything. The player character’s animation is procedural but also incredibly incomplete and flawed. There is animated water.

Windows controls:
WASD = Move
Mouse = Aim
Space = Jump
Left mouse button = Action
Q and E = Change action
Right mouse button = First person view

Links:
Download the Windows version


Swingball 2 v0.3 – PS3 & Wii & Windows

November 5, 2011

Another update to Swingball 2. If you make something cool with the level editor then don’t hesitate to post it in the comments.

Notable changes:
Added a level editor.
You now have a score which is displayed at the top of the screen and decreases as time passes.
If you score reaches zero then you lose.
Your score increases when you collect the white orbs.
High scores are automatically saved and displayed in the level selection screen.
The level selection screens scrolls so it can deal with a quantity of levels that would be too large to comfortable display on screen.
The “automatic win” level has been made more elaborate.
I added 10 place holder levels for you to edit (you can edit levels but you can’t create new ones from within the game yet).

PS3 controls:
Left analog stick = Move
Right analog stick = Aim
L1 = Jump
R1 = Swing
Directional pad (in editor) = change placeable object
R1 (in editor) = place an object

Windows controls:
WASD = Move
Mouse = Aim
Space = Jump
Left mouse button = Swing
Q and E (in editor) = change placeable object
Left mouse button (in editor) = place an object

Wii controls:
Analog stick = Move
Pointer = Aim
A = Jump
B = Swing
Directional pad (in editor) = change placeable object
A (in editor) = place an object

Links:
Download the PS3 version
Download the Windows version
Download the Wii version


Swingball 2 v0.2 – PS3 & Windows

October 16, 2011

Here is an update to Swingball 2.

There is no Wii version this time but it is available for Windows now and I’ll probably have a Wii version posted soon or at the least there will definitely be one with the next update.

The built in level editor still isn’t done yet but if you want to try and make your own level you can easily do so by opening one of the pre existing level files with a text editor (all of the current levels where built using nothing but Notepad++). If you make something nice then post it.

Notable changes:
Added a level selection screen.
Added several new simple levels.
Added a blue motion trail behind the player and an explosion effect when you collect the white balls.
Changed the way movement and jumping works when the direction of gravity has changed.
Lots of other minor changes to movement speeds.
Aiming controls have been completely redone for PS3.
Made the camera move slightly in the direction you are aiming.
Added a proper (though likely only temporary) graphic for the aiming reticule.
Removed the in game on screen title text.
Reaching the end of a level (or dieing) will send you back to the level selection screen.

PS3 controls:
Left analog stick = Move
Right analog stick = Aim
L1 = Jump
R1 = Swing

Windows controls:
WASD = Move
Mouse = Aim
Space = Jump
Left mouse button = Swing

Links:
Download the PS3 version
Download the Windows version