They Do Not Die v0.4 – Wii & Windows

September 25, 2010

Here is a long overdue update for They Do Not Die. It doesn’t do everything I was planning but has a few additions.

The level viewer has officially become WYSIWYG level editor. You can edit levels but not create them so if you want to make a new level without overwriting one of the preexisting ones you will need to go copy one of them in the “Maps” folder. I would love to see any new levels that anybody makes so post links in the comments.

There is single screen co-op play now. You can have up to four players and you all share the same health and energy bar. When playing with multiple people the camera stops repositioning itself based on where your pointing and instead places itself in the middle of all the players. There are invisible walls keeping you from getting too far away from each other.

There is also a Windows version now. Yeah, that’s right, I made a PC game then restarted making the game and then started again on Wii only to then port its incomplete Wii version back to PC. Give me a few more years and I’ll have an even more incomplete build of it available for PC that will have been designed for xbox 720. The PC version is single player only.

Download Links for Wii version
Download Links for Windows PC version

alternate links:
Download Links for Wii version
Download Links for Windows PC version

Don’t forget to go grab Mr Reaper’s character reskins if you want to replace the arrows with something more humanoid.

They Do Not Die: character reskin

July 7, 2010

I know the arrows in They Do Not Die aren’t popular. But luckily for anyone that didn’t know already you do have options. Mr Reaper provided some sweet looking people sprites to put in their place a while ago and has even updated them to work correctly with v0.4 of the game. He even made a matching homebrew browser icon to go along with them.

Get the replacement people sprite set
Get the replacement icon

To use the new people sprites just drop them into TheyDoNotDie\Media\Game\ in place of the pre existing people.png file.

They Do Not Die v0.3 on video

July 5, 2010

Not only was NintendoMax one of if not the first homebrew news sites (at a minimum it was definitely the first French language news site) to have a post up yesterday about v0.3 but at the same time they also provided a video of the updated game in action. I’m becoming suspicious that Cid2Mizard may either be a robot or a time traveler.

They Do Not Die v0.3 – Wii

July 4, 2010

There is an added level selection screen and all four of the maps from the PC version have been included. There is a level viewer (which will in the future become an editor). There is improved character sprite rotation. There are now progress bars to represent how much health and energy you have (which I find is a lot easier to quickly glance at rather then needing to read the numbers). I’ve started some test work with real time shadows (its a bit slow but you can hold down the 2 button to make the walls cast shadows). I also tweaked the speed of pretty much everything (movement speeds, health regeneration, how quickly excessive energy consumption harms you, etc) and I’ve began the process of making the game frame rate independent (movement speeds per frame adjusts based on how many frames are passing per second).

Download Links for Wii version

They Do Not Die v0.2 on video

July 3, 2010

Cid2Mizard from NintendoMax has made a video recording showing off v0.2 of They Do Not Die. Video always beats screen shots so check it out if you want to see the game in its current state before playing it for yourself.