December 12, 2011
EDIT: A more recent upload of the source code + PSL1GHT can be found here.
Here are freshly compiled copies of everything I’ve ever released for PS3 since I began using PSL1GHT (with the exclusion of Avoidance which I’m just going to pretend I never ported). Many of them have been updated but mostly in fairly trivial ways. The player turns to face the direction they are moving in Gambol, one of the levels in Swingball 2 has been remade, Goodbye World has been largely rewritten but should look and play the same as before, The Unmapped Forest has an added title screen, etc.
Cascade Beneath v1.1
Cylinder Dodge v1.0
Dont Get Crushed v1.2
Goodbye World v1.1
Hero City v0.5
Maze Generator v1.3
Neo Tanks v0.2
Sketch Fight v0.3
Slime Roll v0.3
Swingball 2 v0.4
The Unmapped Forest v0.3
They Do Not Die 2 v0.7
We Are Nowhere v0.2
Winters End v1.0
Perhaps more significantly, I have uploaded the up to date source code for all of it. You can download the archive here or here. It’s worth noting that it is just the source code for my projects. If you want the old copy of PSL1GHT that I’ve been using to compile things then you can get that here.
I’ll be taking a short break now from PS3 homebrew. There are some Wii things I want to work on. I’ll probably/possibly/maybe be done in a couple weeks. Let me know what you would like me to give priority to once I am.
December 6, 2011
In Winters End you take control of a snow person that moves around collecting snow.
It was originally rushed together for Wii as an entry in the Drunken Coders 2010 Winter Competition in which the judges stated that it “Would have been drastically improved with the addition of some enemies to thwart what was otherwise a so-simple-it-got-dull-fast game. Great work and very smooth accelerometer controls.” and ranked it as fifth place out of five entries.
This new PS3 port keeps that “so-simple-it-got-dull-fast” gameplay intact well removing the smooth motion controls along with the music and bringing that once flawless framerate down to a choppy mess that can be compared to a slideshow.
So have fun with that!
I really think muny21 will appreciate this release.
Left analog stick = Move
Right analog stick = Turn camera
Download the PS3 version
April 7, 2011
The results are in and my game Winters End tied for fourth/last place. I would have expected its graphics to have scored a bit higher. But its overall ranking is understandable considering that its hardly a game.
You can see all of the results here.
March 25, 2011
Video provided by Cid2Mizard from NintendoMax.
The entries for the Drunken Coders Competition have been posted. There where four entries for DS but it it turns out Winter’s End was the only thing submit for Wii.
Winter’s End is a simple winter themed game. You play as a snow person who is very slowly melting away. You can move around the map and collect snow to make yourself larger. When there is no snow left in the area you taken to the next level and when you complete the tenth level it will loop back to the first.
In the Wii version your movements are motion controlled (hold the wiimote sideways like an NES controller and tilt it in the direction you want to go) and you use the directional pad to turn the camera.
In the PC version you use the WASD or arrow keys to move and the camera spins depending on where in the window the mouse cursor is located.
The background music used in this game is After Winter Dreams by Click.
Download the Wii version
Download the Windows version
You can find a zip file with the Wii version of Winter’s End and the rest of the entries here.