The Unmapped Forest v0.2 – Wii

October 15, 2011

Video provided by Cid2Mizard from NintendoMax.

Here is a long overdue Wii port of my still in development PS3 action RPG game The Unmapped Forest. I’ve made it so that the game resets when you run out of health but aside from that there is no real difference between this and the PS3 version.

Wii controls:
Analog stick = Move
A = Attack

Links:
Download the Wii version

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Source code and everything needed for compiling

October 14, 2011

EDIT: A more recent upload of the source code + PSL1GHT can be found here.

I don’t remember by whom but I’m reasonably certain I’ve been asked for this before and I suspect there is probably a handful of people that would find this useful. So here it is.

I’ve uploaded a compressed file that contains the (admittedly outdated) compiled copy of PSL1GHT that I’ve been using (and continue to use) for all of my recent PS3 homebrew. The archive also includes the source code for They Do Not Die 2, We Are Nowhere, The Unmapped Forest, Slime Roll, Sketch Fight, Goodbye World, Don’t Get Crushed, Cascade Beneath and Avoidance. Along with the source code is all of the related media.

You can download it here.

How to use it (well running Ubuntu 32bit):

Just add the following text at the bottom of your bashrc file.

## Setup ps3toolchain environment
export PS3DEV=/usr/local/ps3dev
export PATH=$PATH:$PS3DEV/bin
export PATH=$PATH:$PS3DEV/host/ppu/bin
export PATH=$PATH:$PS3DEV/host/spu/bin
## Setup PSL1GHT Environment
export PSL1GHT=$PS3DEV/psl1ght
export PATH=$PATH:$PSL1GHT/host/bin

Then open up the terminal and install the following libraries (some of these probably aren’t really necessary but some definitely are).

sudo apt-get install autoconf automake bison flex texinfo libncurses5-dev gcc g++ make wget libelf-dev
sudo apt-get install python2.6-dev python-dev zlib1g-dev libtool git-core libgmp3-dev libssl-dev pkg-config
sudo apt-get install libcloog-ppl-dev

Extract the contents of the above ps3dev.tgz archive to the /usr/local/ folder.

Then in the terminal just open the directory for one of the projects (such as They Do Not Die 2).

cd $PS3DEV/MyProjects/projects/TheyDoNotDie2

Finally enter this to compile it (Doing make clean first would probably also be a good idea).

make pkg

What I would like you to do:

Make something. There is an appalling lack of original games being made in the homebrew community and I implore you to take part in changing this.

Give credit when credit is due. Don’t just reskin one of the games or change a couple things and pretend that you have made something new.

EDIT: I’ve re uploaded it (the file was taken down). I’d also like to also take this moment to point out that if you go here you can get the source code for more recent builds of my PS3 stuff along with a bunch of games that aren’t even included here.


The Unmapped Forest v0.2 – PS3

August 12, 2011


Video provided by PS3Homebrew.
You can find a screenshot here.

Here is an updated build of The Unmapped Forest. At the moment it is still using placeholder graphics.

What has changed:
I’ve fixed the problem that caused it to freeze at a black screen when running at certain resolutions.
You have health and can be hurt.
You can now kill monsters.
You gain experience for killing monsters and you can level up infinitely (there is no level cap).
When you level up your maximum health is increased and you are fully healed.
When a monster (or its corpse) and its spawn point are both out of view then the monster is given full health and returned to its spawn point to wait for you to approach.
There are now five types of monsters.
The world has been expanded upon. For anybody that wants to further edit the game world you can easily do so by modifying the file “/dev_hdd0/game/UNMAPPEDF/USRDIR/world.dat” with any text editor.
The camera is zoomed out further.
You can now use the right analog stick to move the camera around.
Movement speed has been slightly increased.
I have improved the way that sprites are layered (there is still a problem with things occasionally being incorrectly drawn in front of trees that they are standing behind but this will be fixed soon).
Improved collisions.

PS3 controls:
Left analog stick = Move
Right analog stick = Look
X button = attack

Links:
Download the PS3 version
The sprite sheet
The sprite sheet (with extra info)


The Unmapped Forest v0.1 – PS3

August 4, 2011

Disclaimer: The above screenshot is actually from an unreleased PC version. But aside from the resolution the PS3 version should look identical.

I’ve started making a new homebrew PS3 game. It will be an action RPG game but it is very early in development. It currently consists of a forest that you can wander around in and some slime monsters that will follow you. You can attack but you can’t actually hurt the monsters and they can’t hurt you. There will be PC and Wii versions later.

What I would like from you:
For anybody that hasn’t noticed already the hero sprite and chests are from Neutopia II, the slime monsters are from The Legend of Zelda: A Link to the Past and the grass and tree sprites are just ugly. I’m really more interested in programming then making sprites (I loathe drawing with a mouse) but I know there are a lot of people who are really into making sprites so I’m hoping that you might be one of them.

But I’ve tried the whole collaboration thing and it has consistently turned out to be a terrible idea. I’m not very fond of getting vague offers from 50 people only to find that most of them very obviously won’t ever actually contribute anything or are horrible at what it is that they want to help with and that of the remaining few that actually appear to be both competent and motivated they mysteriously disappear off the face of the planet before finishing anything.

I’m not going to chase people down trying to get them to contribute. I would rather just make everything myself.

So let me define the rules of engagement as clearly as I fucking can. A link to the sprite sheet is available bellow. The sprites for the final game need to be of the same size and fit on the same sheet in the same places. If you find it to be insufficiently clear where the borders are that the sprites are intended to be made within then leave a comment saying so and I will edit this post and add an additional copy of the sprite sheet that has them outlined. If you are interested in making sprites for this game then begin with making the sprites for the main character. The main character can look however you want them to look (they can be anything from an ultra cliche swords and sorcery dude to a three armed green alien with purple hair and robotic legs). If you complete the walking and attacking sprites for the main character in at least three of the eight directions then email your version of the sprite sheet to me at thatotherperson@yahoo.com and I will then potentially respond.

PS3 controls:
Left analog stick = Move
X button = attack

Links:
Download the PS3 version
Download the sprite sheet