PS3 updates and source code

February 17, 2012

EDIT: A more recent upload of the source code + PSL1GHT can be found here.

Here are some very small updates. The projection matrix is being properly calculated now so it takes into account the actual aspect ratio and uses the correct FOV resulting in the games looking more like their Wii and Windows counterparts (though some of them still noticeably fall short in other ways). In addition to that the games that previously instructed you to press the A button to start the game now correctly tell you to press the X button. When playing in Neo Tanks you now only shoot when holding the R1 button. There have been some changes made to the ship in Neo Trail and the symbols have been removed from the sides of blocks.

Cherophobe v1.1
Cylinder Dodge v1.1
Gambol v0.3
Hero City v0.6
Neo Tanks v0.3
Neo Trail v0.2

You can download the source code for all of my publicly released PS3 stuff (since I switched to using PSL1GHT and with the exception of Avoidance) here. The last time I uploaded source for my PS3 stuff was before I made Neo Trail and a few other things and anyways the hosting sites I used at the time (fileserve and mulitupload) have effectively shut down so this is the only place to get it right now.

Source code and updates

December 12, 2011

EDIT: A more recent upload of the source code + PSL1GHT can be found here.

Here are freshly compiled copies of everything I’ve ever released for PS3 since I began using PSL1GHT (with the exclusion of Avoidance which I’m just going to pretend I never ported). Many of them have been updated but mostly in fairly trivial ways. The player turns to face the direction they are moving in Gambol, one of the levels in Swingball 2 has been remade, Goodbye World has been largely rewritten but should look and play the same as before, The Unmapped Forest has an added title screen, etc.

Cascade Beneath v1.1
Cherophobe v1.0
Cylinder Dodge v1.0
Dont Get Crushed v1.2
Gambol v0.2
Goodbye World v1.1
Hero City v0.5
Maze Generator v1.3
Neo Tanks v0.2
Sketch Fight v0.3
Slime Roll v0.3
Swingball 2 v0.4
The Unmapped Forest v0.3
They Do Not Die 2 v0.7
We Are Nowhere v0.2
Winters End v1.0

Perhaps more significantly, I have uploaded the up to date source code for all of it. You can download the archive here or here. It’s worth noting that it is just the source code for my projects. If you want the old copy of PSL1GHT that I’ve been using to compile things then you can get that here.

I’ll be taking a short break now from PS3 homebrew. There are some Wii things I want to work on. I’ll probably/possibly/maybe be done in a couple weeks. Let me know what you would like me to give priority to once I am.

Cylinder Dodge v1.0 – PS3

December 2, 2011

Here is a PS3 port of my Wii/Windows game Cylinder Dodge. Just move from side to side and avoid the oncoming cylinders. The high score is automatically saved.

PS3 controls:
Analog sticks = Move

Download the PS3 version

Nintendomax Wii Dev Compo 2011 results

June 30, 2011

The results for the Nintendomax Wii Dev Compo 2011 where posted several days ago.

Everyone who competed deserves major congratulations.

Last year (and even more recently) I would have said that the Wii homebrew scene had stalled but based on the games from this competition it seems obvious that developers are still progressing. Most noticeably there are a lot more 3D games this year (even if you disregard my entries). The 2D games also seem considerably more polished and professional then what I’ve seen on average in the past.

My game Cherophobe came in fourth place, Hero City was eighth and Cylinder Dodge was last at eleventh place.

I’m not at all surprised that Cylinder Dodge came in last place. But of the three I entered it is still the one that I’m happiest with. Cherophobe wasn’t really intended for this competition and could use some rebalancing. Hero City is fundamentally flawed and even if I finished the things that I had planned it would still be a bad game. But Cylinder Dodge was made quickly and I think it just works really well. I’m always happy with the simple games that that I spend the least amount of time on.

On an unrelated note, I have been even more lethargic lately then my usual self. But I’m going to try and update some things and even make something new some time soon.

A final Hero City update and a multi competition entry

May 31, 2011

There are three hours left until midnight in my time zone meaning that there are three hours left until the NintendoMax Wii Dev Competition closes for me. There is also a 6 day grace period during which people competing in the GBAtemp Bounty can update their already submitted games. But the competitions are essentially closed.

Which means that I am (for the time being) done with the games I was working on for them. It is in a way a relief.

First though I finished up one final unplanned update to Hero City.

Now when you attack you can actually hurt and eventually defeat enemies. The movement of enemies and the way they turn and bump into each other and you has been smoothed out. Now you get points for defeating enemies and your high score is saved when you die. You also get experience points which are persistent (They don’t get reset to zero when you die). Your health regenerates now and when it goes down to zero you die and get sent back to the title screen. The file size is smaller. I fixed some little things.

You can download Hero City v0.4 for Wii here

I also added the required splash screen to the Wiii version of Cherophobe (which I had made for and had already entered into the GBAtemp bounty) and entered it into the NintendoMax competition. I wasn’t going to. I liked the idea of having games made specifically for each competition and only submitting them to one. But Cid2Mizard sent me a PM reminding me that it was allowed and considering how simple Cylinder Dodge is and how unpolished and incomplete Hero City remains it seemed like a good idea to get something comparatively more complete into the NintendoMax competition.

You can download the NintendoMax copy of Cherophobe v1.0 for Wii here

I’m curious to hear what people think of Hero City, Cylinder Dodge and all versions of Cherophobe.