Source code and updates

December 12, 2011

EDIT: A more recent upload of the source code + PSL1GHT can be found here.

Here are freshly compiled copies of everything I’ve ever released for PS3 since I began using PSL1GHT (with the exclusion of Avoidance which I’m just going to pretend I never ported). Many of them have been updated but mostly in fairly trivial ways. The player turns to face the direction they are moving in Gambol, one of the levels in Swingball 2 has been remade, Goodbye World has been largely rewritten but should look and play the same as before, The Unmapped Forest has an added title screen, etc.

Cascade Beneath v1.1
Cherophobe v1.0
Cylinder Dodge v1.0
Dont Get Crushed v1.2
Gambol v0.2
Goodbye World v1.1
Hero City v0.5
Maze Generator v1.3
Neo Tanks v0.2
Sketch Fight v0.3
Slime Roll v0.3
Swingball 2 v0.4
The Unmapped Forest v0.3
They Do Not Die 2 v0.7
We Are Nowhere v0.2
Winters End v1.0

Perhaps more significantly, I have uploaded the up to date source code for all of it. You can download the archive here or here. It’s worth noting that it is just the source code for my projects. If you want the old copy of PSL1GHT that I’ve been using to compile things then you can get that here.

I’ll be taking a short break now from PS3 homebrew. There are some Wii things I want to work on. I’ll probably/possibly/maybe be done in a couple weeks. Let me know what you would like me to give priority to once I am.


Source code and everything needed for compiling

October 14, 2011

EDIT: A more recent upload of the source code + PSL1GHT can be found here.

I don’t remember by whom but I’m reasonably certain I’ve been asked for this before and I suspect there is probably a handful of people that would find this useful. So here it is.

I’ve uploaded a compressed file that contains the (admittedly outdated) compiled copy of PSL1GHT that I’ve been using (and continue to use) for all of my recent PS3 homebrew. The archive also includes the source code for They Do Not Die 2, We Are Nowhere, The Unmapped Forest, Slime Roll, Sketch Fight, Goodbye World, Don’t Get Crushed, Cascade Beneath and Avoidance. Along with the source code is all of the related media.

You can download it here.

How to use it (well running Ubuntu 32bit):

Just add the following text at the bottom of your bashrc file.

## Setup ps3toolchain environment
export PS3DEV=/usr/local/ps3dev
export PATH=$PATH:$PS3DEV/bin
export PATH=$PATH:$PS3DEV/host/ppu/bin
export PATH=$PATH:$PS3DEV/host/spu/bin
## Setup PSL1GHT Environment
export PSL1GHT=$PS3DEV/psl1ght
export PATH=$PATH:$PSL1GHT/host/bin

Then open up the terminal and install the following libraries (some of these probably aren’t really necessary but some definitely are).

sudo apt-get install autoconf automake bison flex texinfo libncurses5-dev gcc g++ make wget libelf-dev
sudo apt-get install python2.6-dev python-dev zlib1g-dev libtool git-core libgmp3-dev libssl-dev pkg-config
sudo apt-get install libcloog-ppl-dev

Extract the contents of the above ps3dev.tgz archive to the /usr/local/ folder.

Then in the terminal just open the directory for one of the projects (such as They Do Not Die 2).

cd $PS3DEV/MyProjects/projects/TheyDoNotDie2

Finally enter this to compile it (Doing make clean first would probably also be a good idea).

make pkg

What I would like you to do:

Make something. There is an appalling lack of original games being made in the homebrew community and I implore you to take part in changing this.

Give credit when credit is due. Don’t just reskin one of the games or change a couple things and pretend that you have made something new.

EDIT: I’ve re uploaded it (the file was taken down). I’d also like to also take this moment to point out that if you go here you can get the source code for more recent builds of my PS3 stuff along with a bunch of games that aren’t even included here.


Cascade Beneath v1.0 – PS3

August 29, 2011

Video provided by PS3Homebrew.
You can find a screenshot here.

This puts me at two (admittedly small) updates in only one day! Huzzah! Basically everything I said about the recent update to Dont Get Crushed applies to this new version of Cascade Beneath.

It has been remade with PSL1GHT, now works on CFW, has a new font, speeds up over time, pauses when the XMB is brought up, there have been some slight changes to the random placement of the gaps in the floors and there are several other nearly unnoticeable differences.

Links:
Download the PS3 version


Cascade Beneath v1.0 – Wii & Windows

March 26, 2011

Video provided by Cid2Mizard from NintendoMax.

Here is a Wii and PC port of my GP2X remake of my PS3 game Cascade Beneath which was/is a clone of the classic game Fall Down which was perhaps best known for its TI calculator incarnation. Hooray for cross-platform games.

Its been slightly tweaked. The game speeds up a bit slower for example and obviously the screen resolution is higher (640×480 instead of 320×240) but its pretty much identical to the GP2X version.

Just tilt the wiimote from side to side to move and try and avoid being pushed to the top of the screen by the moving platforms.

Download the Wii version
Alternate links

Download the Windows version
Alternate links


source code

March 17, 2011

Here is the source code for the recently posted GP2X versions of Dont Get Crushed and Cascade Beneath.

Download the Dont Get Crushed GP2X source code
Alternate links

Download the Cascade Beneath GP2X source code
Alternate links