Wii homebrew reuploads

March 14, 2012

You’ve probably noticed that a LOT of the links around here have died. To rectify that I’ve begun uploading all of my stuff to PlatonicRobot. You can now go there to find the most recent versions of everything I’ve ever released for Wii.

1bit Invaders v2.1 for Wii.rar
Avoidance v1.1 for Wii.rar
Cascade Beneath v1.0 for Wii.rar
Cherophobe v1.0 for Wii.rar
Cubicle Shooter v0.3 for Wii.rar
Cylinder Dodge v1.0 for Wii.rar
Dance Clone v0.5 for Wii.rar
Dont Get Crushed v1.0 for Wii.rar
Elongated Reptile v0.1 for Wii.rar
Gambol v0.2 for Wii.rar
Goodbye World v1.1 for Wii.rar
Gravity Glide v1.2 for Wii.rar
Hero City v0.5 for Wii.rar
Hypno Blast v0.2 for Wii.rar
Maze Generator v1.1 for Wii.rar
Neo Tanks v0.2 for Wii.rar
Neo Trail v0.1 for Wii.rar
Pineapple Apocalypse RPG v1.1 for Wii.rar
Revolt Of The Binary Couriers v1.1 for Wii.rar
Sketch Fight v0.2 for Wii.rar
Slime Roll v0.2 for Wii.rar
Super Pixel Jumper v1.1 for Wii.rar
Swingball v1.1 for Wii.rar
Swingball2 v0.4 for Wii.rar
That Other Pong v2.1 for Wii.rar
The Catachthonic v0.9 for Wii.rar
The Jarred Mind3 v1.0 for Wii.rar
The Unmapped Forest v0.2 for Wii.rar
The Untitled Project v0.3 for Wii.rar
The VideoGame v0.2 for Wii.rar
They Do Not Die v1.0 for Wii.rar
They Do Not Die2 v0.7 for Wii.rar
Three Point O v1.1 for Wii.rar
Tick Tock Boat Race v1.0 for Wii.rar
Tick Tock Car Race v1.0 for Wii.rar
Tick Tock Tank Fight v1.0 for Wii.rar
Tick Tock Zombie Shooter v1.0 for Wii.rar
Time Frack 2D v0.1 for Wii.rar
Transitory Vectors v1.0 for Wii.rar
Two Point Five v1.1 for Wii.rar
UFO Racer v0.3 for Wii.rar
We Are Nowhere v0.2 for Wii.rar
Winters End v1.0 for Wii.rar


Source code and everything needed for compiling

October 14, 2011

EDIT: A more recent upload of the source code + PSL1GHT can be found here.

I don’t remember by whom but I’m reasonably certain I’ve been asked for this before and I suspect there is probably a handful of people that would find this useful. So here it is.

I’ve uploaded a compressed file that contains the (admittedly outdated) compiled copy of PSL1GHT that I’ve been using (and continue to use) for all of my recent PS3 homebrew. The archive also includes the source code for They Do Not Die 2, We Are Nowhere, The Unmapped Forest, Slime Roll, Sketch Fight, Goodbye World, Don’t Get Crushed, Cascade Beneath and Avoidance. Along with the source code is all of the related media.

You can download it here.

How to use it (well running Ubuntu 32bit):

Just add the following text at the bottom of your bashrc file.

## Setup ps3toolchain environment
export PS3DEV=/usr/local/ps3dev
export PATH=$PATH:$PS3DEV/bin
export PATH=$PATH:$PS3DEV/host/ppu/bin
export PATH=$PATH:$PS3DEV/host/spu/bin
## Setup PSL1GHT Environment
export PSL1GHT=$PS3DEV/psl1ght
export PATH=$PATH:$PSL1GHT/host/bin

Then open up the terminal and install the following libraries (some of these probably aren’t really necessary but some definitely are).

sudo apt-get install autoconf automake bison flex texinfo libncurses5-dev gcc g++ make wget libelf-dev
sudo apt-get install python2.6-dev python-dev zlib1g-dev libtool git-core libgmp3-dev libssl-dev pkg-config
sudo apt-get install libcloog-ppl-dev

Extract the contents of the above ps3dev.tgz archive to the /usr/local/ folder.

Then in the terminal just open the directory for one of the projects (such as They Do Not Die 2).

cd $PS3DEV/MyProjects/projects/TheyDoNotDie2

Finally enter this to compile it (Doing make clean first would probably also be a good idea).

make pkg

What I would like you to do:

Make something. There is an appalling lack of original games being made in the homebrew community and I implore you to take part in changing this.

Give credit when credit is due. Don’t just reskin one of the games or change a couple things and pretend that you have made something new.

EDIT: I’ve re uploaded it (the file was taken down). I’d also like to also take this moment to point out that if you go here you can get the source code for more recent builds of my PS3 stuff along with a bunch of games that aren’t even included here.


Avoidance v0.1 – PS3

August 6, 2011

Here is a really bad port of my Wii/PC game Avoidance. It still plays and renders at 640×480 and instead of forcing the screen resolution down to that or being stretched to fill the screen its just drawn in the center of the screen with black borders filling the unused space. So the higher your resolution the less of the screen is actually used. If you are using a low resolution with component cables then part of the screen will flicker (I’m not completely sure why but it seems although double buffering is behaving differently then it does when using HDMI). Your score and high score are not displayed on screen and your high score is not saved. Like I said, it is a really bad port but it is playable and I don’t intend to spend any time trying to correct its flaws in the near future so I figured I would just post it as is.

PS3 controls:
Directional pad = Move

Links:
Download the PS3 version


Avoidance v1.1 on video

August 26, 2010

Video provided by Cid2Mizard from NintendoMax.


Avoidance v1.1 – Wii & Windows

August 25, 2010

Here is an update to Avoidance.

I added support for nunchuck and classic controllers, added music (GET OUT OF MY ROOM!! by VideoJames), modified your motion blur/trail to not show your black outline and improved the games performance. I decreased the movement speeds per frame but with the higher frame rate I think it still works out to being a slightly faster game then it was previously. Its still manageable though especially if you play using an analog stick and the real difficulty still comes more from the crazy number of things on screen to avoid and less from how quickly they move at you. Your score increases faster now also.

Download Links for Wii version
Download Links for Windows PC version