There is now a texture set selection screen. Basically how it works is you create a folder inside the textures folder and within that new subfolder you place textures that you want the game to use. When you want to use them then at the texture set selection screen you just select that subfolder to load the textures from for use in the game. Check the Default folder to find out the correct file names and things for each texture. You dont need to use the same width and high as the original textures that can be found in the Default folder (no matter how large or small you make them they will always be correctly stretched to fit their in game use) but the width and high for textures should still always be a power of two. When the game first starts up it automatically loads the textures from the Default folder and when you select a different texture set for use it will obviously only load replacement textures that can be found in that folder. So for example the Green Blood folder only includes an alternative texture for blood so it loads up that blood texture to use but for the other textures it continues to use the already loaded ones that it previously got from the Default folder.
there is also a background music selection screen (just drop an mp3 file into the music folder and it will show up on the list).
There is a kill counter and once you kill 100 zombies (admittedly a way too low number) if sends you back to the menus from which you can start a new game. It was something that I was oddly having a little trouble with before restarting work on the game but it seems to be working fine now and wasn’t too much trouble setting up. If you notice anything that is being carried over from game to game or in any way not being correctly reset then let me know.
Human survivors are back in the game. They dont do anything but you can kill them by shooting them (just like you can with zombies) and when they die then they immediately come back to life as zombies.
I switched it back to running in a 640×480 window rather then going full screen at your current desktop resolution.
Aside from that I dont think I made any significant changes other then maybe tweaking a few little things.