Here’s a little something from that traditional 2D RPG I started working on. Combat system isn’t setup yet (if you run into someone just hit space or enter to auto win and end the fight) but you can walk around (use WASD or the arrow keys) and although there also isn’t a properly setup environment yet since I haven’t built a level editor to construct one with yet so by default everything is water but you can place land yourself (just hold down any mouse key and patches of grass will be generated wherever the mouse is and it will automatically determine what if any second layer tile to use for the shoreline). I’ve also decided that its going to be set in a fictional future and your playing as a robot. I know that conflicts a bit with traditional retro RPG conventions but I’m not really very into Dungeons and Dragons types of stuff and the setting wont change the game play.
I’m going to go back to working on They Do Not Die and Time Frack for now and maybe even get back to doing a bit more for The World Drowns.