Eleventh release. Not a massive update. Fixed a few problems with cars (most noticeably getting out of them now works correctly and doesn’t leave you trapped in the hollow space inside them). your custom made map is now saved as one unified file. If you want to keep using one you made with the previous editor then just open up the map file and the object file in notepad and copy paste the info about object placement into the primary map file at the end. You can properly place zombies with the level editor now. Just like with the boxes and cars the zombie count in the menu is how many will be randomly spawned in addition to the ones placed in the level editor so even if you set the zombie count to zero the zombies you place will still show up. Once there spawned when the game starts all zombies are treated the same though so if you have zombie repositioning switched on (as it is by default) any zombies you place in the map that are too far away from your character will get zapped closer by. You can pickup the broken shards of wood left from boxes. Still cant use them for anything yet though. There are sound effects but I’m not really happy with them. You can lower the music and/or sound effect volume from the menu and it will actually have an effect now. Fixed up a few other things relating to the menus and added a few new options. Started working in the in game pause/death menu. That is essentially everything. Mostly just minor stuff.
They Do Not Die R11