Its really kind of sad when I think about how long I’ve been working on the game. Even if you don’t count that a lot of it was recycled from stuff I worked on even longer ago (like most of the 2D artwork which was intended for a similar Wii home brew game) Its been roughly three months since I started. I haven’t really gotten much done of it and its not like its a very complex and impressive game.
But anyways its better then nothing and at the least I’ve made a frack ton of updates in the last few days. The flame thrower works on boxes and they catch fire just like people do. The menu system has been significantly improved. Still by no means perfected but a lot closer to what you would expect from a video game menu. You can break boxes open manually if your near them and facing them. You can make humans follow you and they make an effort to get behind you as apposed to just being near you (so they stay out of your line of fire). You can drive the cars. I tried setting up the camera to match the rotation of the car when driving (I hate having movement directions being relative to a character rather then the screen) but it just seemed oddly disorienting but I’ll probably stick that in later as an optional thing for anyone who wants it. Text also shows up informing you of a few other interactions that aren’t implemented yet. The text displaying frame rate can be turned on and off now and defaults as off. Health and energy regeneration is no longer a binary on off thing but rather the variables in the menu change how much they regenerate (it will work better once the menus have been fixed up to let you edit past the decimal point). There are progress bars on screen now that you your health and energy which makes it a lot easier to check then reading the text. Health is already really well communicated by the zoom of the camera and the red border on the screen but this definitely helps for energy. I’ve also made some other tweaks to make running more useful. The default run speed is higher, default max energy is higher, how much energy you lose from running is less and how much health you lose from running well out of energy is significantly less. There is also no a level editor. You cant save your creations and the user interface sucks but you can edit the map perfectly well and once you start the game it uses your edited version. You can also drop object in the editor and it records there position and rotation but the game doesn’t yet use that data when setting up the world. I’ll be shocked and amazed if I don’t see screen shots of genitalia or swear words drawn with cars by the end of the month. You get a game over screen just like the pause screen when you die. There have been other little tweaks but I think that’s everything that’s noticeable.